I'm Not a Cyborg
Nov 2, 2024
This project began as a recreation of an environment from the film "I'm Not a Cyborg". Once the environment was fleshed out, I then was tasked with updating the mood and lighting of the scene 2 different times to match scenes I enjoyed. With that in mind, I altered the scene to be a circus with bright lighting and loud colors. In the other scene, I wanted something more moody and overgrown. Going off of that idea, I envisioned the house from the original Jumanji film, overgrown with vines, shrubs, and animals crawling around.
The challenges with these scenes revolved mostly around rendering the final images and finding the right materials that would showcase not only the original look alike, but also the mood changes.
This project began as a recreation of an environment from the film "I'm Not a Cyborg". Once the environment was fleshed out, I then was tasked with updating the mood and lighting of the scene 2 different times to match scenes I enjoyed. With that in mind, I altered the scene to be a circus with bright lighting and loud colors. In the other scene, I wanted something more moody and overgrown. Going off of that idea, I envisioned the house from the original Jumanji film, overgrown with vines, shrubs, and animals crawling around.
The challenges with these scenes revolved mostly around rendering the final images and finding the right materials that would showcase not only the original look alike, but also the mood changes.
This project began as a recreation of an environment from the film "I'm Not a Cyborg". Once the environment was fleshed out, I then was tasked with updating the mood and lighting of the scene 2 different times to match scenes I enjoyed. With that in mind, I altered the scene to be a circus with bright lighting and loud colors. In the other scene, I wanted something more moody and overgrown. Going off of that idea, I envisioned the house from the original Jumanji film, overgrown with vines, shrubs, and animals crawling around.
The challenges with these scenes revolved mostly around rendering the final images and finding the right materials that would showcase not only the original look alike, but also the mood changes.