Critter Cuisine

Nov 1, 2024

This project was a Global Game Jam entry from the 2024 SCAD Jam Site. This event is a 48 hour challenge where teams create a game from scratch based on the global theme. This game was created by a team of 9 undergraduates ranging from Industrial Design majors to VFX & UX Designers. My roles throughout this event included Co-lead, 3D Art, Character & Prop Design, and Texturing. As a co-lead, I helped to develop the initial storyline and keep the team on task, ensuring everyone had a role and was continually being utilized to their fullest extent. As a 3D artist, I created textures, characters, props, and helped with overall level design.

video link here

Challenges while creating this game included the 48 hour time constraint and ensuring everyone in the team had roles that showed off their skills to their fullest extent.

This project was a Global Game Jam entry from the 2024 SCAD Jam Site. This event is a 48 hour challenge where teams create a game from scratch based on the global theme. This game was created by a team of 9 undergraduates ranging from Industrial Design majors to VFX & UX Designers. My roles throughout this event included Co-lead, 3D Art, Character & Prop Design, and Texturing. As a co-lead, I helped to develop the initial storyline and keep the team on task, ensuring everyone had a role and was continually being utilized to their fullest extent. As a 3D artist, I created textures, characters, props, and helped with overall level design.

video link here

Challenges while creating this game included the 48 hour time constraint and ensuring everyone in the team had roles that showed off their skills to their fullest extent.

This project was a Global Game Jam entry from the 2024 SCAD Jam Site. This event is a 48 hour challenge where teams create a game from scratch based on the global theme. This game was created by a team of 9 undergraduates ranging from Industrial Design majors to VFX & UX Designers. My roles throughout this event included Co-lead, 3D Art, Character & Prop Design, and Texturing. As a co-lead, I helped to develop the initial storyline and keep the team on task, ensuring everyone had a role and was continually being utilized to their fullest extent. As a 3D artist, I created textures, characters, props, and helped with overall level design.

video link here

Challenges while creating this game included the 48 hour time constraint and ensuring everyone in the team had roles that showed off their skills to their fullest extent.

©YAXium Solis Studios 2024

Creating Tomorrow's World, One Pixel at a Time

©YAXium Solis Studios 2024

Creating Tomorrow's World, One Pixel at a Time